Echoes of the Past: The country of Despair may be the latest entry in a HOG adventure series whose name emphasizes its many subtle failures: mainly because it feels like we`ve recently been there a handful of times before in the past. At the outset of the sport, your unnamed character is randomly browsing a bookstore one day, after being intrigued by a magic spell book which is said to be held within. Not really a moment once you get there, a woman enters the bookstore, activates the spell book, becomes an evil witch, and transports you to definitely her evil lair, where you`ll passively hightail it and go home.
All this sets the stage for what turns out to be a typical hidden object adventure in each and every sense of the word, by incorporating nice ideas included every now and then, but altogether an excessive amount of frustration and monotony that you should even want to see your character`s safe go back home. The witch`s lair hosts a variety of wicked creatures, although there`s never really any suspense or sense of urgency that your life is actually in any kind of danger: your character just kind of sees his situation like it`s a small annoyance, like he`s been transported for an evil witch`s lair many times before (I actually just had d`j` vu writing that last sentence - that`s how familiar the overall story would be to me). You`ll even encounter the evil witch amongst people every so often, although she mostly just goes about her business and doesn`t really seem everything that considering attempting to stop your overall plan of escape. There are several especially sick and twisted character designs, even though animations feel overly flat, and only the occasional creature or two decides to create their mouths move since they speak, that has been just a little weird as you would expect.
For the most part, the hidden object scenes amongst people are generally hit or miss. They're not the celebs with the show here, and play a much more supporting role to the many puzzles and mini-games that cover your adventure. But when you do come across them, you can still expect you'll complete the identical scene twice on several occasions, with light interactive elements in each, like opening baskets or completing unfinished items. The greater unique ones come when you'll have to usea set of already-found objects to complete a hidden object scene of sorts, like adding silverware, missing fruit, and a plaster ear to some creepy tea party scene with a number of especially haunting dead-eyed dolls. The Kingdom of Despair doesn`t rely on these hidden object scenes to bring along the adventure with trivial content, but it`s nice to determine the game actually attempts to carry out some different things with the basic tried and tested formula.
One of the most interesting components I`ve perfectly located at the Kingdom of Despair may be the game`s inclusion of the hub area of sorts, that you simply don`t see frequently in hidden object adventure games nowadays. When you start your adventure in the evil witch`s lair, you`ll be confronted with a podium which has five slots for the magic amulets you`ll be searching for, and a room having a shape-shifting staircase, that leads to five separate floating doors: one for each of the game`s different chapters. All these five areas their very own unique theme, from medieval kingdoms to a artist`s vista to some snowy village, and also the amount of backtracking you`ll do between them is simply light enough to continually allow it to be seem like you`re chipping away for the endgame and gaining some progress.
Nevertheless the biggest problem with The country of Despair isn`t its familiar and uninteresting storyline. It isn`t the lackluster visuals, nor the subpar voice acting or hackneyed locations. No, the greatest issue I needed is that for such a puzzle-heavy game, a lot of the puzzles you`ll encounter along your adventure are merely beyond frustrating. Even though the variety between these many puzzles is unquestionably commendable (you`ll be doing anything from painting by numbers, to memorizing constellations in the sky, to replicating a connect-the-dots puzzle in a mirrored order), the lack of instruction for the majority of of which, and also the singular and precise solutions for that rest make actually completing them your hair a real test of one`s patience. Even though playing on the best difficulty, there`s no option to get yourself a hint or a nudge inside the right direction: it`s either you solve it yourself, or else you skip it and move on, swallowing your pride. Because of this, the extreme difficulty really upsets the flow with the overall game: once you're making out of every puzzle, you`ll hardly remember what it was you're doing within your adventure before you started it.
It should be also noted the Kingdom of Despair currently suffers from a game-breaking glitch, which if encountered, can stop you from completing the overall game entirely. The glitch in question occurs getting ready to the 5th and final chapter within your adventure, when players grab a glass cutter from your wooden chest in a very snowy shed. From things i can gather after searching around on some forums online, when you have this glass cutter item in your inventory once you access a particular mini-game under the stairs in Chapter 4 which involves another glass cutter item, the sport gets confused and deletes the very first glass cutter from your inventory permanently. The glass cutter never gets replaced on the planet, all locations on the map will demonstrate there aren't any current objectives, and then any hints will just suggest you peer elsewhere, into infinity.
So even though I used to be not able to finish the sport myself thanks to this unfortunate and all-too frustrating game-breaking glitch, I still almost went to the conclusion, along with a part of me was glad i didn`t will need to go through another hour or two of aggravating puzzles, all to reach an ending that I didn`t even particularly care about. In lots of ways, Echoes of the Past: The country of Despair is really a game that you`ve probably already played before: only this just doesn`t do enough to offer you that warm a feeling of nostalgia. The relatively short, glitchy main adventure has one way too many more hiccups than innovations, rather than even a number of magic amulets could save the sport from that